Rerolling boardgames : essays on themes, systems, experiences and ideologies.

Colaborador(es): Brown, Douglas, 1983- [editor] | MacCallum-Stewart, Esther [editora]Tipo de material: TextoTextoSeries Studies in gamingEditor: Jefferson, North Carolina : McFarland & Company, 2020Edición: edited by Douglas Brown and Esther MacCallum-StewartDescripción: viii, 219 páginas : ilustraciones ; 23 cmISBN: 9781476670799Tema(s): Juegos de mesa -- Diseño | Juegos de mesa -- Aspectos sociales | Juegos de mesa -- ClasificaciónClasificación CDD: 794
Contenidos:
Playing for time / Paul Booth -- Collaborative games redux: new lessons from the past 10 years / José P. Zagal -- Twilight struggle, or, How we stopped worrying about the hexagons / Giaime Alonge and Riccardo Fassone -- Materially mediated: boardgames as interactive media and mediated communication / Joe A. Wasserman -- More than the sum of their bits: understanding the gameboard and components / Melissa J. Rogerson, Martin Gibbs and Wally Smith -- A mixed blessing?: exploring the use of computers to augment and mediate boardgames/ Karl Bergström and Staffan Björk -- Gamifying salvation: Gyan Chaupar variants as representations of (re)births and lives / Souvik Mukherjee -- Guilt trips for the cardboard colonialists : the function of procedural rhetoric and the contact zone in Archipelago / Dean Bowman -- Playing games, splitting selves / C. Thi Nguyen -- Narrative machines : a ludological approach to narrative design / Malcolm Ryan, Robin Dixon and Esther MacCallum-Stewart -- Designing analog learning games : genre affordances, limitations and multi-game approaches / Owen Gottlieb and Ian Schreiber.
Lista(s) en las que aparece este ítem: Instituto de Estudios Interdisciplinarios
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Incluye referencias bibliográficas e índice.

Playing for time / Paul Booth -- Collaborative games redux: new lessons from the past 10 years / José P. Zagal -- Twilight struggle, or, How we stopped worrying about the hexagons / Giaime Alonge and Riccardo Fassone -- Materially mediated: boardgames as interactive media and mediated communication / Joe A. Wasserman -- More than the sum of their bits: understanding the gameboard and components / Melissa J. Rogerson, Martin Gibbs and Wally Smith -- A mixed blessing?: exploring the use of computers to augment and mediate boardgames/ Karl Bergström and Staffan Björk -- Gamifying salvation: Gyan Chaupar variants as representations of (re)births and lives / Souvik Mukherjee -- Guilt trips for the cardboard colonialists : the function of procedural rhetoric and the contact zone in Archipelago / Dean Bowman -- Playing games, splitting selves / C. Thi Nguyen -- Narrative machines : a ludological approach to narrative design / Malcolm Ryan, Robin Dixon and Esther MacCallum-Stewart -- Designing analog learning games : genre affordances, limitations and multi-game approaches / Owen Gottlieb and Ian Schreiber.

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